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getSide(placement) {\n return placement.split('-')[0];\n}\n\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\n\nfunction getMainAxisFromPlacement(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y';\n}\n\nfunction getLengthFromAxis(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n const commonAlign = reference[length] / 2 - floating[length] / 2;\n const side = getSide(placement);\n const isVertical = mainAxis === 'x';\n let coords;\n\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n\n switch (getAlignment(placement)) {\n case 'start':\n coords[mainAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n\n case 'end':\n coords[mainAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain positioning strategy.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\n\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n\n if (process.env.NODE_ENV !== \"production\") {\n if (platform == null) {\n console.error(['Floating UI: `platform` property was not passed to config. If you', 'want to use Floating UI on the web, install @floating-ui/dom', 'instead of the /core package. Otherwise, you can create your own', '`platform`: https://floating-ui.com/docs/platform'].join(' '));\n }\n\n if (middleware.filter(_ref => {\n let {\n name\n } = _ref;\n return name === 'autoPlacement' || name === 'flip';\n }).length > 1) {\n throw new Error(['Floating UI: duplicate `flip` and/or `autoPlacement`', 'middleware detected. This will lead to an infinite loop. Ensure only', 'one of either has been passed to the `middleware` array.'].join(' '));\n }\n }\n\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n\n for (let i = 0; i < middleware.length; i++) {\n const {\n name,\n fn\n } = middleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = { ...middlewareData,\n [name]: { ...middlewareData[name],\n ...data\n }\n };\n\n if (process.env.NODE_ENV !== \"production\") {\n if (resetCount > 50) {\n console.warn(['Floating UI: The middleware lifecycle appears to be running in an', 'infinite loop. This is usually caused by a `reset` continually', 'being returned without a break condition.'].join(' '));\n }\n }\n\n if (reset && resetCount <= 50) {\n resetCount++;\n\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n\n i = -1;\n continue;\n }\n }\n\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\n\nfunction getSideObjectFromPadding(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\n\nfunction rectToClientRect(rect) {\n return { ...rect,\n top: rect.y,\n left: rect.x,\n right: rect.x + rect.width,\n bottom: rect.y + rect.height\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(middlewareArguments, options) {\n var _await$platform$isEle;\n\n if (options === void 0) {\n options = {};\n }\n\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = middlewareArguments;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = options;\n const paddingObject = getSideObjectFromPadding(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: elementContext === 'floating' ? { ...rects.floating,\n x,\n y\n } : rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects[elementContext]);\n return {\n top: clippingClientRect.top - elementClientRect.top + paddingObject.top,\n bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,\n left: clippingClientRect.left - elementClientRect.left + paddingObject.left,\n right: elementClientRect.right - clippingClientRect.right + paddingObject.right\n };\n}\n\nconst min = Math.min;\nconst max = Math.max;\n\nfunction within(min$1, value, max$1) {\n return max(min$1, min(value, max$1));\n}\n\n/**\n * Positions an inner element of the floating element such that it is centered\n * to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n\n async fn(middlewareArguments) {\n // Since `element` is required, we don't Partial<> the type\n const {\n element,\n padding = 0\n } = options != null ? options : {};\n const {\n x,\n y,\n placement,\n rects,\n platform\n } = middlewareArguments;\n\n if (element == null) {\n if (process.env.NODE_ENV !== \"production\") {\n console.warn('Floating UI: No `element` was passed to the `arrow` middleware.');\n }\n\n return {};\n }\n\n const paddingObject = getSideObjectFromPadding(padding);\n const coords = {\n x,\n y\n };\n const axis = getMainAxisFromPlacement(placement);\n const alignment = getAlignment(placement);\n const length = getLengthFromAxis(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const minProp = axis === 'y' ? 'top' : 'left';\n const maxProp = axis === 'y' ? 'bottom' : 'right';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;\n\n if (clientSize === 0) {\n clientSize = rects.floating[length];\n }\n\n const centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds\n\n const min = paddingObject[minProp];\n const max = clientSize - arrowDimensions[length] - paddingObject[maxProp];\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = within(min, center, max); // Make sure that arrow points at the reference\n\n const alignmentPadding = alignment === 'start' ? paddingObject[minProp] : paddingObject[maxProp];\n const shouldAddOffset = alignmentPadding > 0 && center !== offset && rects.reference[length] <= rects.floating[length];\n const alignmentOffset = shouldAddOffset ? center < min ? min - center : max - center : 0;\n return {\n [axis]: coords[axis] - alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset\n }\n };\n }\n\n});\n\nconst hash$1 = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, matched => hash$1[matched]);\n}\n\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n\n const alignment = getAlignment(placement);\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n let mainAlignmentSide = mainAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n\n return {\n main: mainAlignmentSide,\n cross: getOppositePlacement(mainAlignmentSide)\n };\n}\n\nconst hash = {\n start: 'end',\n end: 'start'\n};\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, matched => hash[matched]);\n}\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst allPlacements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-start\", side + \"-end\"), []);\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n\n return true;\n });\n}\n\n/**\n * Automatically chooses the `placement` which has the most space available.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'autoPlacement',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$autoP, _middlewareData$autoP2, _middlewareData$autoP3, _middlewareData$autoP4, _placementsSortedByLe;\n\n const {\n x,\n y,\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = middlewareArguments;\n const {\n alignment = null,\n allowedPlacements = allPlacements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = options;\n const placements = getPlacementList(alignment, autoAlignment, allowedPlacements);\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const currentIndex = (_middlewareData$autoP = (_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.index) != null ? _middlewareData$autoP : 0;\n const currentPlacement = placements[currentIndex];\n\n if (currentPlacement == null) {\n return {};\n }\n\n const {\n main,\n cross\n } = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))); // Make `computeCoords` start from the right place\n\n if (placement !== currentPlacement) {\n return {\n x,\n y,\n reset: {\n placement: placements[0]\n }\n };\n }\n\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[main], overflow[cross]];\n const allOverflows = [...((_middlewareData$autoP3 = (_middlewareData$autoP4 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP4.overflows) != null ? _middlewareData$autoP3 : []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements[currentIndex + 1]; // There are more placements to check\n\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n const placementsSortedByLeastOverflow = allOverflows.slice().sort((a, b) => a.overflows[0] - b.overflows[0]);\n const placementThatFitsOnAllSides = (_placementsSortedByLe = placementsSortedByLeastOverflow.find(_ref => {\n let {\n overflows\n } = _ref;\n return overflows.every(overflow => overflow <= 0);\n })) == null ? void 0 : _placementsSortedByLe.placement;\n const resetPlacement = placementThatFitsOnAllSides != null ? placementThatFitsOnAllSides : placementsSortedByLeastOverflow[0].placement;\n\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\n\n/**\n * Changes the placement of the floating element to one that will fit if the\n * initially specified `placement` does not.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'flip',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$flip;\n\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n flipAlignment = true,\n ...detectOverflowOptions\n } = options;\n const side = getSide(placement);\n const isBasePlacement = side === initialPlacement;\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n\n if (checkCrossAxis) {\n const {\n main,\n cross\n } = getAlignmentSides(placement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n overflows.push(overflow[main], overflow[cross]);\n }\n\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }]; // One or more sides is overflowing\n\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip$, _middlewareData$flip2;\n\n const nextIndex = ((_middlewareData$flip$ = (_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) != null ? _middlewareData$flip$ : 0) + 1;\n const nextPlacement = placements[nextIndex];\n\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n let resetPlacement = 'bottom';\n\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$map$so;\n\n const placement = (_overflowsData$map$so = overflowsData.map(d => [d, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0].placement;\n\n if (placement) {\n resetPlacement = placement;\n }\n\n break;\n }\n\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n\n return {};\n }\n\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\n\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (_temp) {\n let {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = _temp === void 0 ? {} : _temp;\n return {\n name: 'hide',\n\n async fn(middlewareArguments) {\n const {\n rects\n } = middlewareArguments;\n\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n case 'escaped':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n default:\n {\n return {};\n }\n }\n }\n\n };\n};\n\nasync function convertValueToCoords(middlewareArguments, value) {\n const {\n placement,\n platform,\n elements\n } = middlewareArguments;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getMainAxisFromPlacement(placement) === 'x';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = typeof value === 'function' ? value(middlewareArguments) : value; // eslint-disable-next-line prefer-const\n\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n/**\n * Displaces the floating element from its reference element.\n * @see https://floating-ui.com/docs/offset\n */\n\nconst offset = function (value) {\n if (value === void 0) {\n value = 0;\n }\n\n return {\n name: 'offset',\n options: value,\n\n async fn(middlewareArguments) {\n const {\n x,\n y\n } = middlewareArguments;\n const diffCoords = await convertValueToCoords(middlewareArguments, value);\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: diffCoords\n };\n }\n\n };\n};\n\nfunction getCrossAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\n\n/**\n * Shifts the floating element in order to keep it in view when it will overflow\n * a clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'shift',\n options,\n\n async fn(middlewareArguments) {\n const {\n x,\n y,\n placement\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = options;\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const mainAxis = getMainAxisFromPlacement(getSide(placement));\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = within(min, mainAxisCoord, max);\n }\n\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = within(min, crossAxisCoord, max);\n }\n\n const limitedCoords = limiter.fn({ ...middlewareArguments,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return { ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n\n };\n};\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n options,\n\n fn(middlewareArguments) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = middlewareArguments;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = options;\n const coords = {\n x,\n y\n };\n const mainAxis = getMainAxisFromPlacement(placement);\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = typeof offset === 'function' ? offset({ ...rects,\n placement\n }) : offset;\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2, _middlewareData$offse3, _middlewareData$offse4;\n\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? (_middlewareData$offse = (_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) != null ? _middlewareData$offse : 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : (_middlewareData$offse3 = (_middlewareData$offse4 = middlewareData.offset) == null ? void 0 : _middlewareData$offse4[crossAxis]) != null ? _middlewareData$offse3 : 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n\n };\n};\n\n/**\n * Provides data to change the size of the floating element. For instance,\n * prevent it from overflowing its clipping boundary or match the width of the\n * reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'size',\n options,\n\n async fn(middlewareArguments) {\n const {\n placement,\n rects,\n platform,\n elements\n } = middlewareArguments;\n const {\n apply,\n ...detectOverflowOptions\n } = options;\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n let heightSide;\n let widthSide;\n\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n const dimensions = {\n availableHeight: rects.floating.height - (['left', 'right'].includes(placement) ? 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)) : overflow[heightSide]),\n availableWidth: rects.floating.width - (['top', 'bottom'].includes(placement) ? 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)) : overflow[widthSide])\n };\n const prevDimensions = await platform.getDimensions(elements.floating);\n apply == null ? void 0 : apply({ ...middlewareArguments,\n ...dimensions\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n\n if (prevDimensions.width !== nextDimensions.width || prevDimensions.height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'inline',\n options,\n\n async fn(middlewareArguments) {\n var _await$platform$getCl;\n\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = middlewareArguments; // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n\n const {\n padding = 2,\n x,\n y\n } = options;\n const fallback = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects.reference);\n const clientRects = (_await$platform$getCl = await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) != null ? _await$platform$getCl : [];\n const paddingObject = getSideObjectFromPadding(padding);\n\n function getBoundingClientRect() {\n // There are two rects and they are disjoined\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n var _clientRects$find;\n\n // Find the first rect in which the point is fully inside\n return (_clientRects$find = clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom)) != null ? _clientRects$find : fallback;\n } // There are 2 or more connected rects\n\n\n if (clientRects.length >= 2) {\n if (getMainAxisFromPlacement(placement) === 'x') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n return fallback;\n }\n\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, rectToClientRect, shift, size };\n","import { rectToClientRect, computePosition as computePosition$1 } from '@floating-ui/core';\nexport { arrow, autoPlacement, detectOverflow, flip, hide, inline, limitShift, offset, shift, size } from '@floating-ui/core';\n\nfunction isWindow(value) {\n return value && value.document && value.location && value.alert && value.setInterval;\n}\nfunction getWindow(node) {\n if (node == null) {\n return window;\n }\n\n if (!isWindow(node)) {\n const ownerDocument = node.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView || window : window;\n }\n\n return node;\n}\n\nfunction getComputedStyle$1(element) {\n return getWindow(element).getComputedStyle(element);\n}\n\nfunction getNodeName(node) {\n return isWindow(node) ? '' : node ? (node.nodeName || '').toLowerCase() : '';\n}\n\nfunction getUAString() {\n const uaData = navigator.userAgentData;\n\n if (uaData != null && uaData.brands) {\n return uaData.brands.map(item => item.brand + \"/\" + item.version).join(' ');\n }\n\n return navigator.userAgent;\n}\n\nfunction isHTMLElement(value) {\n return value instanceof getWindow(value).HTMLElement;\n}\nfunction isElement(value) {\n return value instanceof getWindow(value).Element;\n}\nfunction isNode(value) {\n return value instanceof getWindow(value).Node;\n}\nfunction isShadowRoot(node) {\n // Browsers without `ShadowRoot` support\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n\n const OwnElement = getWindow(node).ShadowRoot;\n return node instanceof OwnElement || node instanceof ShadowRoot;\n}\nfunction isOverflowElement(element) {\n // Firefox wants us to check `-x` and `-y` variations as well\n const {\n overflow,\n overflowX,\n overflowY\n } = getComputedStyle$1(element);\n return /auto|scroll|overlay|hidden/.test(overflow + overflowY + overflowX);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isContainingBlock(element) {\n // TODO: Try and use feature detection here instead\n const isFirefox = /firefox/i.test(getUAString());\n const css = getComputedStyle$1(element); // This is non-exhaustive but covers the most common CSS properties that\n // create a containing block.\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n\n return css.transform !== 'none' || css.perspective !== 'none' || // @ts-ignore (TS 4.1 compat)\n css.contain === 'paint' || ['transform', 'perspective'].includes(css.willChange) || isFirefox && css.willChange === 'filter' || isFirefox && (css.filter ? css.filter !== 'none' : false);\n}\nfunction isLayoutViewport() {\n // Not Safari\n return !/^((?!chrome|android).)*safari/i.test(getUAString()); // Feature detection for this fails in various ways\n // • Always-visible scrollbar or not\n // • Width of <html>, etc.\n // const vV = win.visualViewport;\n // return vV ? Math.abs(win.innerWidth / vV.scale - vV.width) < 0.5 : true;\n}\n\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy) {\n var _win$visualViewport$o, _win$visualViewport, _win$visualViewport$o2, _win$visualViewport2;\n\n if (includeScale === void 0) {\n includeScale = false;\n }\n\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n\n const clientRect = element.getBoundingClientRect();\n let scaleX = 1;\n let scaleY = 1;\n\n if (includeScale && isHTMLElement(element)) {\n scaleX = element.offsetWidth > 0 ? round(clientRect.width) / element.offsetWidth || 1 : 1;\n scaleY = element.offsetHeight > 0 ? round(clientRect.height) / element.offsetHeight || 1 : 1;\n }\n\n const win = isElement(element) ? getWindow(element) : window;\n const addVisualOffsets = !isLayoutViewport() && isFixedStrategy;\n const x = (clientRect.left + (addVisualOffsets ? (_win$visualViewport$o = (_win$visualViewport = win.visualViewport) == null ? void 0 : _win$visualViewport.offsetLeft) != null ? _win$visualViewport$o : 0 : 0)) / scaleX;\n const y = (clientRect.top + (addVisualOffsets ? (_win$visualViewport$o2 = (_win$visualViewport2 = win.visualViewport) == null ? void 0 : _win$visualViewport2.offsetTop) != null ? _win$visualViewport$o2 : 0 : 0)) / scaleY;\n const width = clientRect.width / scaleX;\n const height = clientRect.height / scaleY;\n return {\n width,\n height,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x,\n x,\n y\n };\n}\n\nfunction getDocumentElement(node) {\n return ((isNode(node) ? node.ownerDocument : node.document) || window.document).documentElement;\n}\n\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n\n return {\n scrollLeft: element.pageXOffset,\n scrollTop: element.pageYOffset\n };\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\nfunction isScaled(element) {\n const rect = getBoundingClientRect(element);\n return round(rect.width) !== element.offsetWidth || round(rect.height) !== element.offsetHeight;\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const rect = getBoundingClientRect(element, // @ts-ignore - checked above (TS 4.1 compat)\n isOffsetParentAnElement && isScaled(offsetParent), strategy === 'fixed');\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n\n return {\n x: rect.left + scroll.scrollLeft - offsets.x,\n y: rect.top + scroll.scrollTop - offsets.y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n\n return (// this is a quicker (but less type safe) way to save quite some bytes from the bundle\n // @ts-ignore\n node.assignedSlot || // step into the shadow DOM of the parent of a slotted node\n node.parentNode || ( // DOM Element detected\n isShadowRoot(node) ? node.host : null) || // ShadowRoot detected\n getDocumentElement(node) // fallback\n\n );\n}\n\nfunction getTrueOffsetParent(element) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n\n return element.offsetParent;\n}\n\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n\n if (isShadowRoot(currentNode)) {\n currentNode = currentNode.host;\n }\n\n while (isHTMLElement(currentNode) && !['html', 'body'].includes(getNodeName(currentNode))) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else {\n currentNode = currentNode.parentNode;\n }\n }\n\n return null;\n} // Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\n\n\nfunction getOffsetParent(element) {\n const window = getWindow(element);\n let offsetParent = getTrueOffsetParent(element);\n\n while (offsetParent && isTableElement(offsetParent) && getComputedStyle(offsetParent).position === 'static') {\n offsetParent = getTrueOffsetParent(offsetParent);\n }\n\n if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle(offsetParent).position === 'static' && !isContainingBlock(offsetParent))) {\n return window;\n }\n\n return offsetParent || getContainingBlock(element) || window;\n}\n\nfunction getDimensions(element) {\n if (isHTMLElement(element)) {\n return {\n width: element.offsetWidth,\n height: element.offsetHeight\n };\n }\n\n const rect = getBoundingClientRect(element);\n return {\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n\n if (offsetParent === documentElement) {\n return rect;\n }\n\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } // This doesn't appear to be need to be negated.\n // else if (documentElement) {\n // offsets.x = getWindowScrollBarX(documentElement);\n // }\n\n }\n\n return { ...rect,\n x: rect.x - scroll.scrollLeft + offsets.x,\n y: rect.y - scroll.scrollTop + offsets.y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const layoutViewport = isLayoutViewport();\n\n if (layoutViewport || !layoutViewport && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable\n\nfunction getDocumentRect(element) {\n var _element$ownerDocumen;\n\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = (_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body;\n const width = max(html.scrollWidth, html.clientWidth, body ? body.scrollWidth : 0, body ? body.clientWidth : 0);\n const height = max(html.scrollHeight, html.clientHeight, body ? body.scrollHeight : 0, body ? body.clientHeight : 0);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n\n if (getComputedStyle$1(body || html).direction === 'rtl') {\n x += max(html.clientWidth, body ? body.clientWidth : 0) - width;\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n\n if (['html', 'body', '#document'].includes(getNodeName(parentNode))) {\n // @ts-ignore assume body is always available\n return node.ownerDocument.body;\n }\n\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n\n return getNearestOverflowAncestor(parentNode);\n}\n\nfunction getOverflowAncestors(node, list) {\n var _node$ownerDocument;\n\n if (list === void 0) {\n list = [];\n }\n\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.body);\n const win = getWindow(scrollableAncestor);\n const target = isBody ? [win].concat(win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : []) : scrollableAncestor;\n const updatedList = list.concat(target);\n return isBody ? updatedList : // @ts-ignore: isBody tells us target will be an HTMLElement here\n updatedList.concat(getOverflowAncestors(target));\n}\n\nfunction contains(parent, child) {\n const rootNode = child.getRootNode == null ? void 0 : child.getRootNode(); // First, attempt with faster native method\n\n if (parent.contains(child)) {\n return true;\n } // then fallback to custom implementation with Shadow DOM support\n else if (rootNode && isShadowRoot(rootNode)) {\n let next = child;\n\n do {\n // use `===` replace node.isSameNode()\n if (next && parent === next) {\n return true;\n } // @ts-ignore: need a better way to handle this...\n\n\n next = next.parentNode || next.host;\n } while (next);\n }\n\n return false;\n}\n\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, false, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n return {\n top,\n left,\n x: left,\n y: top,\n right: left + element.clientWidth,\n bottom: top + element.clientHeight,\n width: element.clientWidth,\n height: element.clientHeight\n };\n}\n\nfunction getClientRectFromClippingAncestor(element, clippingParent, strategy) {\n if (clippingParent === 'viewport') {\n return rectToClientRect(getViewportRect(element, strategy));\n }\n\n if (isElement(clippingParent)) {\n return getInnerBoundingClientRect(clippingParent, strategy);\n }\n\n return rectToClientRect(getDocumentRect(getDocumentElement(element)));\n} // A \"clipping ancestor\" is an overflowable container with the characteristic of\n// clipping (or hiding) overflowing elements with a position different from\n// `initial`\n\n\nfunction getClippingAncestors(element) {\n const clippingAncestors = getOverflowAncestors(element);\n const canEscapeClipping = ['absolute', 'fixed'].includes(getComputedStyle$1(element).position);\n const clipperElement = canEscapeClipping && isHTMLElement(element) ? getOffsetParent(element) : element;\n\n if (!isElement(clipperElement)) {\n return [];\n } // @ts-ignore isElement check ensures we return Array<Element>\n\n\n return clippingAncestors.filter(clippingAncestors => isElement(clippingAncestors) && contains(clippingAncestors, clipperElement) && getNodeName(clippingAncestors) !== 'body');\n} // Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors\n\n\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const mainClippingAncestors = boundary === 'clippingAncestors' ? getClippingAncestors(element) : [].concat(boundary);\n const clippingAncestors = [...mainClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nconst platform = {\n getClippingRect,\n convertOffsetParentRelativeRectToViewportRelativeRect,\n isElement,\n getDimensions,\n getOffsetParent,\n getDocumentElement,\n getElementRects: _ref => {\n let {\n reference,\n floating,\n strategy\n } = _ref;\n return {\n reference: getRectRelativeToOffsetParent(reference, getOffsetParent(floating), strategy),\n floating: { ...getDimensions(floating),\n x: 0,\n y: 0\n }\n };\n },\n getClientRects: element => Array.from(element.getClientRects()),\n isRTL: element => getComputedStyle$1(element).direction === 'rtl'\n};\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n\n const {\n ancestorScroll: _ancestorScroll = true,\n ancestorResize: _ancestorResize = true,\n elementResize = true,\n animationFrame = false\n } = options;\n const ancestorScroll = _ancestorScroll && !animationFrame;\n const ancestorResize = _ancestorResize && !animationFrame;\n const ancestors = ancestorScroll || ancestorResize ? [...(isElement(reference) ? getOverflowAncestors(reference) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n let observer = null;\n\n if (elementResize) {\n let initialUpdate = true;\n observer = new ResizeObserver(() => {\n if (!initialUpdate) {\n update();\n }\n\n initialUpdate = false;\n });\n isElement(reference) && !animationFrame && observer.observe(reference);\n observer.observe(floating);\n }\n\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n\n if (animationFrame) {\n frameLoop();\n }\n\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n\n update();\n return () => {\n var _observer;\n\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n (_observer = observer) == null ? void 0 : _observer.disconnect();\n observer = null;\n\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain CSS positioning\n * strategy.\n */\n\nconst computePosition = (reference, floating, options) => computePosition$1(reference, floating, {\n platform,\n ...options\n});\n\nexport { autoUpdate, computePosition, getOverflowAncestors };\n",":host {\n display: inline-block;\n --panel-height: 75vh;\n --panel-width: 11rem;\n}\n\n.dropdown {\n position: relative;\n\n &.dropdown--open {\n .dropdown__positioner {\n visibility: visible;\n opacity: 1;\n transform: scale(1);\n }\n }\n\n &__trigger {\n display: block;\n cursor: pointer;\n border-width: 0;\n outline: none;\n background-color: unset;\n }\n\n &--disabled,\n &--disabled .dropdown__trigger {\n cursor: not-allowed;\n }\n}\n\n.dropdown__positioner {\n position: absolute;\n right: 0;\n width: 100%;\n z-index: var(--sc-z-index-dropdown);\n opacity: 0;\n visibility: hidden;\n transform: scale(0.9);\n min-width: var(--panel-width);\n}\n.dropdown__panel {\n transform-origin: top left;\n box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.1), 0 4px 6px -2px rgba(0, 0, 0, 0.05);\n max-height: var(--panel-height);\n font-family: var(--sc-font-sans);\n font-size: var(--sc-font-size-medium);\n font-weight: var(--sc-font-weight-normal);\n color: var(--color);\n background-color: var(--sc-panel-background-color);\n border: solid 1px var(--sc-panel-border-color);\n border-radius: var(--sc-border-radius-medium);\n box-shadow: var(--sc-shadow-large);\n overflow: auto;\n overscroll-behavior: none;\n // pointer-events: none;\n transition: var(--sc-transition-fast) opacity, var(--sc-transition-fast) transform;\n z-index: 5;\n}\n\n////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////\n// Positions\n////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////\n\n// .dropdown__panel {\n// &.position--top-left {\n// transform-origin: bottom left;\n// bottom: 100%;\n// }\n\n// &.position--top-right {\n// transform-origin: bottom right;\n// bottom: 100%;\n// left: auto;\n// right: 0;\n// }\n\n// &.position--bottom-right {\n// transform-origin: top right;\n// left: auto;\n// right: 0;\n// }\n// }\n","import { Component, Element, Prop, Event, EventEmitter, Watch, State, h, Listen } from '@stencil/core';\nimport { autoUpdate, computePosition, flip, offset, shift, size } from '@floating-ui/dom';\nimport { ScMenu } from '../menu/sc-menu';\nimport { speak } from '@wordpress/a11y';\nimport { __ } from '@wordpress/i18n';\n\nlet itemIndex = 0;\nlet arrowFlag = '';\n\n/**\n * @part base - The elements base wrapper.\n * @part trigger - The trigger.\n * @part panel - The panel.\n */\n@Component({\n tag: 'sc-dropdown',\n styleUrl: 'dropdown.scss',\n shadow: true,\n})\nexport class ScDropdown {\n @Element() el: HTMLDivElement;\n private panel?: HTMLElement;\n private trigger?: HTMLElement;\n private positioner?: HTMLDivElement;\n\n private positionerCleanup: ReturnType<typeof autoUpdate> | undefined;\n\n @Prop() clickEl?: HTMLElement;\n\n /** Is this disabled. */\n @Prop() disabled: boolean;\n\n /** Indicates whether or not the dropdown is open. You can use this in lieu of the show/hide methods. */\n @Prop({ reflect: true, mutable: true }) open?: boolean = false;\n\n /** The placement of the dropdown panel */\n @Prop() position: 'top-left' | 'top-right' | 'bottom-left' | 'bottom-right';\n\n /** The placement of the dropdown. */\n @Prop({ reflect: true }) placement:\n | 'top'\n | 'top-start'\n | 'top-end'\n | 'bottom'\n | 'bottom-start'\n | 'bottom-end'\n | 'right'\n | 'right-start'\n | 'right-end'\n | 'left'\n | 'left-start'\n | 'left-end' = 'bottom-start';\n\n /** The distance in pixels from which to offset the panel away from its trigger. */\n @Prop() distance: number = 10;\n\n /** The distance in pixels from which to offset the panel along its trigger. */\n @Prop() skidding: number = 0;\n\n /**\n * Enable this option to prevent the panel from being clipped when the component is placed inside a container with\n * `overflow: auto|scroll`.\n */\n @Prop() hoist: boolean = false;\n\n /** Determines whether the dropdown should hide when a menu item is selected */\n @Prop({ attribute: 'close-on-select', reflect: true }) closeOnSelect: boolean = true;\n\n /** Emitted when the dropdown opens. Calling `event.preventDefault()` will prevent it from being opened. */\n @Event() scShow: EventEmitter<void>;\n\n /** Emitted when the dropdown closes. Calling `event.preventDefault()` will prevent it from being closed. */\n @Event() scHide: EventEmitter<void>;\n\n /* Internal visible state */\n @State() isVisible: boolean;\n\n @Watch('open')\n handleOpenChange() {\n this.open ? this.show() : this.hide();\n }\n\n handleOutsideClick(evt) {\n const path = evt.composedPath();\n if (\n !path.some(item => {\n return item === this.el;\n })\n ) {\n this.open = false;\n }\n }\n\n startPositioner() {\n this.stopPositioner();\n this.updatePositioner();\n this.positionerCleanup = autoUpdate(this.trigger, this.positioner, this.updatePositioner.bind(this));\n }\n\n updatePositioner() {\n if (!this.open || !this.trigger || !this.positioner) {\n return;\n }\n\n computePosition(this.trigger, this.positioner, {\n placement: this.placement,\n middleware: [\n offset({ mainAxis: this.distance, crossAxis: this.skidding }),\n flip(),\n shift(),\n size({\n apply: ({ availableWidth: width, availableHeight: height }) => {\n // Ensure the panel stays within the viewport when we have lots of menu items\n Object.assign(this.panel.style, {\n maxWidth: `${width}px`,\n maxHeight: `${height}px`,\n });\n },\n padding: 8,\n }),\n ],\n strategy: this.hoist ? 'fixed' : 'absolute',\n }).then(({ x, y, placement }) => {\n this.positioner.setAttribute('data-placement', placement);\n\n Object.assign(this.positioner.style, {\n position: this.hoist ? 'fixed' : 'absolute',\n left: `${x}px`,\n top: `${y}px`,\n right: 'auto',\n });\n });\n }\n\n stopPositioner() {\n if (this.positionerCleanup) {\n this.positionerCleanup();\n this.positionerCleanup = undefined;\n this.positioner.removeAttribute('data-placement');\n }\n }\n\n show() {\n speak(__('Menu Selection Dropdown opened. Press Up/Down arrow to toggle between menu items.', 'surecart'), 'assertive');\n this.scShow.emit();\n // Prevent subsequent calls to the method, whether manually or triggered by the `open` watcher\n if (this.isVisible) {\n return;\n }\n this.isVisible = true;\n this.open = true;\n this.startPositioner();\n this.panel.focus();\n }\n\n hide() {\n speak(__('Menu Selection Dropdown closed.', 'surecart'), 'assertive');\n this.scHide.emit();\n // Prevent subsequent calls to the method, whether manually or triggered by the `open` watcher\n if (!this.isVisible) {\n return;\n }\n this.stopPositioner();\n this.isVisible = false;\n this.open = false;\n const slotted = this.el.shadowRoot.querySelector('slot[name=\"trigger\"]') as HTMLSlotElement;\n const trigger = slotted.assignedElements({ flatten: true })[0] as HTMLElement;\n trigger.focus();\n }\n\n handleClick(e) {\n if (this.closeOnSelect) {\n const path = e.composedPath();\n if (\n path.some(item => {\n return item.classList && item.classList.contains('menu-item');\n })\n ) {\n this.open = false;\n }\n }\n }\n\n componentWillLoad() {\n document.addEventListener('mousedown', evt => this.handleOutsideClick(evt));\n }\n\n /* Get the slotted menu */\n getMenu() {\n let slotted = this.el.shadowRoot.querySelector('slot') as HTMLSlotElement;\n return slotted.assignedNodes().find(node => {\n return node.nodeName === 'sc-menu';\n }) as unknown as ScMenu;\n }\n\n getItems() {\n return [...this.el.querySelectorAll<HTMLScMenuItemElement>('sc-menu-item')];\n }\n\n handleHide() {\n this.open = false;\n itemIndex = 0;\n this.trigger.focus();\n }\n\n @Listen('keydown')\n handleKeyDown(event: KeyboardEvent) {\n const items = this.getItems();\n\n // Tabbing out of the control closes it\n if (event.key === 'Tab') {\n if (this.open) {\n this.handleHide();\n }\n\n return;\n }\n\n // Up/down opens the menu\n if (['ArrowDown', 'ArrowUp'].includes(event.key)) {\n event.preventDefault();\n event.stopImmediatePropagation();\n\n // Show the menu if it's not already open\n if (!this.open) {\n this.open = true;\n }\n\n // Focus on a menu item\n // Focus on a menu item\n if (event.key === 'ArrowDown') {\n if (arrowFlag == 'up') {\n itemIndex = itemIndex + 2;\n }\n if (itemIndex > items.length - 1) {\n itemIndex = 0;\n }\n items[itemIndex].setFocus();\n arrowFlag = 'down';\n itemIndex++;\n return;\n }\n\n if (event.key === 'ArrowUp') {\n if (arrowFlag == 'down') {\n itemIndex = itemIndex - 2;\n }\n if (itemIndex < 0) {\n itemIndex = items.length - 1;\n }\n\n items[itemIndex].setFocus();\n\n arrowFlag = 'up';\n itemIndex--;\n\n return;\n }\n }\n\n // Close select dropdown on Esc/Escape key\n if (event.key === 'Escape') {\n if (this.open) {\n this.handleHide();\n }\n return;\n }\n\n // Open select dropdown with Enter\n if (event.key === 'Enter') {\n if (this.open) {\n this.handleHide();\n } else {\n event.stopImmediatePropagation();\n event.preventDefault();\n this.open = true;\n }\n }\n\n // don't open the menu when a CTRL/Command key is pressed\n if (event.ctrlKey || event.metaKey) {\n return;\n }\n }\n\n render() {\n return (\n <div\n part=\"base\"\n class={{\n 'dropdown': true,\n 'dropdown--open': this.open,\n 'dropdown--disabled': this.disabled,\n }}\n >\n <span\n part=\"trigger\"\n class=\"dropdown__trigger\"\n ref={el => (this.trigger = el as HTMLElement)}\n onClick={() => {\n if (this.disabled) return;\n if (this.open) {\n this.hide();\n } else {\n setTimeout(() => {\n this.show();\n }, 0);\n }\n }}\n aria-expanded={this.open ? 'true' : 'false'}\n aria-haspopup=\"true\"\n >\n <slot name=\"trigger\"></slot>\n </span>\n\n {/* Position the panel with a wrapper since the popover makes use of translate. This let's us add animations\n on the panel without interfering with the position. */}\n <div class=\"dropdown__positioner\" ref={el => (this.positioner = el as HTMLDivElement)}>\n <div\n part=\"panel\"\n class={{\n 'dropdown__panel': true,\n 'position--top-left': this.position === 'top-left',\n 'position--top-right': this.position === 'top-right',\n 'position--bottom-left': this.position === 'bottom-left',\n 'position--bottom-right': this.position === 'bottom-right',\n }}\n aria-orientation=\"vertical\"\n tabindex=\"-1\"\n onClick={e => this.handleClick(e)}\n ref={el => (this.panel = el as HTMLElement)}\n >\n <slot></slot>\n </div>\n </div>\n </div>\n );\n }\n}\n"],"version":3}
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